![]() ![]() For instance, early on in the game you see a pair of children much like yourself who are scampering around in front of you. However, few games like this actively make you wonder about the nature of the challenges before you. They present challenges simply to challenge the player, to entertain him. The environment in places seems crafted simply to block the player’s progress this wouldn’t be a surprise, as thousands of games have done this. Unimaginable horrors seem to be around every corner, becoming more intense as the boy traverses the world. The most striking aspect of the world is how it is populated, both in terms of its living and non-living inhabitants. The world and those things that surround the player at all times represent the true achievement of the game, placing it far above any puzzle-platformer in history. Unlike Tetris, Limbo places the player within a darkened world of mystery and horror, where death is a constant threat from sources that the player cannot see or understand. ![]() Of course, one cannot stop at Limbo’s most basic level, as it’s not simply a puzzle game. At its most basic level, it contains only slightly more plot than Tetris, and that’s only because you get to see the person who you control. Instead, it’s simply a series of challenges to overcome. While press releases and game summaries reveal that Limbo is the story of a boy searching for his sister in Limbo, players don’t even see the sister until over halfway through the game.īecause of this, playing Limbo’s first couple of hours can feel like playing a game without a story, or even a casual game that has no intention of presenting a narrative whatsoever. The strangest thing about Limbo is that, if you’re playing it having heard nothing whatsoever about it, you’ll truly have no clue what it is about. You maybe probably shouldn’t read this if you haven’t played the game and care about things like spoilers and things. Limbo presents one of the most engaging and sophisticated stories in videogame history, and it does so without giving you a solid idea of what the hell you’re doing. Those people are, of course, missing the point. You never really know where you’re going, what you’re doing, or who you’re sharing the world of Limbo with, and because of this some might be quick to label the game’s story as lacking or even poor. Then there’s Limbo, which is minimalistic and vague in its storytelling while simultaneously offering one of the best experiences of the year, and not just because of its puzzle-solving gameplay. Games like BioShock are praised for the narratives they present, and without them, the games amount to little more than standard fare. ![]() A game’s story is seen as a necessary extension of gameplay, like the heart that resides within the body and keeps it in motion. We often speak of videogames in terms of the narratives they present. ![]()
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