Large groups of units would fail to move when ordered because they would all try to push through each other. The path-finding was ridiculously bad in that game though. MobiusArcher: Taking out an entire map filled with enemy bases with just three guys was super awesome. Regardless, it plays like Crusaders, not A War of Heroes. It was a while back though, so my memory could be off. I know that sounds a bit odd for them to number the games that way, but I seem to recall an interview with the developers that said its a sequel to Crusaders. Kingdom Under Fire 2 is actually more of a sequel to them, and not the original Kingdom Under Fire. I would love to put in words just how awesome those games were, but I cant. The XBOX games Kingdom Under Fire: The Crusaders, and Kingdom Under Fire: Heroes were something else though. Once you get far enough in the game that your heroes don't need much of a bodyguard, the game does turn far more awesome that it is frustrating. The game was filled with awesome, but it was also jam packed with frustration. There were were times where I would order a small group of guys to move slightly to the side, and the go off to do something else only to find that the group decided to the long way across the entire map and through certain death at the enemy base to get there. Taking out an entire map filled with enemy bases with just three guys was super awesome.
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